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Content Warning: Discussion of PTSD, gore
Mainstream videogame discourse has problems. There’s this disturbing streak of anti-intellectualism from such a wide swath of people that it’s intimidating to take part in any talk, because it can be derailed so quickly. More than that, though, there’s a serious lack of discussing The real potential of the medium and the norms in it we’ve attached to it. Unlike most mediums, gaming has a great ability to make something personal for the player, giving them control, or rather the illusion of control, upon a story or an entire world. This is normally used to make the player feel great, like their choices and decisions have real impact and they can assert themselves in ways they never could. Usually, this means being the good guy.
In other words, when you play a videogame …do you feel like a hero?