Ever hear of the hidden object genre? It’s a strange little point and click subgenre that really came into being through smart phones, a more simple version of the graphic adventure with less moon logic madness and more puzzle minigames and finding the object. The idea is that they’re an easily played casual genre you can enjoy with your brain on low, relaxing games requiring little effort to play, but catch your interest just enough that you can block out the world around you for a bit. It’s also one of the most creative genres out there, I find, especially in terms of presentation and content. You only need to look at Backstreets of the Mind for a good example of this. Mechanically, though, they all tend to fall into the same territory.
This is where Hope Lake and Black Rainbow come into play. The second one doesn’t have the usual hidden object elements included, but it falls roughly in the same category through its simplistic puzzles and focus on presentation above most else. But Hope Lake? Oh, that is some pure hidden object right there. It’s also the game that inspired this article, because I thought it was a perfect summation of the worst aspects of the hidden object genre …until I played Black Rainbow. But I’m getting ahead of myself.