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A trend I’ve been finding interesting in the past few years is when developers take a very basic classic game formula, and then make the full modern version of that while staying close to the original gameplay. Dead Horizon is one of those games, a free release from 14 Hour Productions that apes the design of the likes of Wild Gunman and pushes that formula as far as it possibly can. How it does that is the really interesting part, because the game manages to feel like a more complete experience by foregoing additional complexity in the play itself and instead creating different trappings around it.