Dead Horizon and Collaborative Art

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Today’s article was commissioned by a regular reader. If you’d like to have me write about something of your choosing, consider commissioning me! Details here, willing to discuss subjects not covered on that page. Use the e-mail listed there.

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A trend I’ve been finding interesting in the past few years is when developers take a very basic classic game formula, and then make the full modern version of that while staying close to the original gameplay. Dead Horizon is one of those games, a free release from 14 Hour Productions that apes the design of the likes of Wild Gunman and pushes that formula as far as it possibly can. How it does that is the really interesting part, because the game manages to feel like a more complete experience by foregoing additional complexity in the play itself and instead creating different trappings around it.

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Top 10 Games I Played in 2018

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Year’s ending, and I have an awards blog coming out soon (I know, it’s been awhile) that will look at a wider range of games than this list will. However, since the hot thing among a lot of games writers is to do a top ten of their games of their year, I decided to try it out, especially since I played a lot of games this year that really resonated with me on a personal level, more so than usual. This is going to be a bit more personal than usual, so I hope you enjoy me bearing my soul a bit.

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