Full Course: Quake

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“Beware; for I am fearless, and therefore powerful.”

– Mary Shelly’s Frankenstein

Full Course Quake

In 1996, id Software released Quake, one of the most important games to have ever been created just for its contributions to technology in the medium alone. Its engine made it possible for commercially sold computers to render 3D polygons without causing the machine to explode, and it helped push forward what the young medium was capable beyond anyone’s expectations.

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A Comparison of DOOM 3 OG and BFG Edition

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So, while I work on two full courses for the month why did I do this to myself, I’ve decided to try doing smaller articles to spotlight interesting spooky or horror themed games. I figured that this meant I should revisit DOOM 3, as a little additional research for Quake 4, and after getting fed up with the terrible shotgun, I decided to see what the BFG Edition was like. I have played about a level of the campaign in this version and I have a few mixed thoughts.

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DOOM 3’s House of Jump Scares

Happy Halloween, everyone! If you were expecting spooky articles on Infinite Rainy Day, real life sadly got in the way for pretty much everyone. However, I didn’t want to leave the holiday empty handed, so I decided to try looking at a horror game. But I wasn’t in the mood for survival horror or super tense games, and I didn’t want to go over super popular titles either. I also had trouble finding a good obscure horror game, since so many out these days are obnoxious and derivative.

But then I noticed that Steam was having a sale on a mixed entry in a classic series, so I figured this would be as good as a time as any to finally talk about the incredibly confused DOOM 3. But since I could only get three hours in with my hectic (heh) schedule, I’ll only be focusing on how the game handles its horror elements. Like the rest of the game, it’s handled with great care and an absent mind.

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