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Something I’ve come to hate, and I’m somewhat guilty of at times, is framing games writing around how “mature” or “important” a game is, how much it is worthy of the term “art.” We have this obsession with seeing our niche interests as something with real substance and worthy of respect, and I think it sometimes poisons how we connect to games on an emotional level. This has also had the effect of warping our language, treating games with silly or absurd tones as something worthy of scorn or treating those qualities as something the rest of the game has to overcome to see its real value. I think I cross this line a lot when writing about SUDA 51’s work, even though I love his games for both their thematic resonance and their ridiculous detours. It’s difficult to express how something that doesn’t wear airs of importance resonates with me. It’s difficult to talk about the value of…well, stupidity.
All of this is to say I’m about to write a bunch of words on a very stupid late 90s FPS and why it being dumb as hell is good, actually.
Continue reading “The Value of Stupidity with Shogo: Mobile Armor Division” →